Let’s see, it’s now February 10, 2022, and my last Devlog post was July 30, 2021. That’s 195 days, or a little more than six months, between posts. I’m pretty sure that I’m doing this wrong.
I wish I could say that I made a lot of progress on Doors & Corners over the past six months, but I haven’t. I’ve spent most of that time working at my day job and focusing on other things in life outside of gamedev. But now I’m back and trying to focus on Doors & Corners again.
Looking at the code repository for Doors & Corners, my last check in before this week was on August 27th of last year. The crazy thing about that is I was basically at the point where I was ready to post a public demo and release the game into early access. I had a few more tweaks that I wanted to make, and I was going to publish on itch.io. In fact, I even had a target date of August 31st to publish (although I know I was running about a week behind schedule). So, the fact that I just stopped working on it at the end of August is sort of like fumbling the ball on the 1-yard line.
Anyway, the past is the past, so I’m going to try to put choking on the goal line behind me and just focus on making progress. I’ve spent most of this week implementing the changes I was planning last August and trying to create “cool” screenshots and gameplay videos. My new goal is to publish an alpha/early access version on itch.io on February 17th. So, I guess we’ll see if I can make that happen.
I’ll finish this post with a quick gameplay video that I made this week: