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Dan Killeen

Dan Killeen

5 posts published

Devlog #5: Fumbling on the 1-yard line

Devlog #5: Fumbling on the 1-yard line

It's been 195 days since my last post, I'm pretty sure that I'm doing this wrong.

  • Dan Killeen
Dan Killeen Feb 10, 2022 • 1 min read
Doors & Corners combat mechani

Devlog #4: Combat Mechanics

A walk-through of the combat mechanics for Doors & Corners, a minimalist third-person shooter.

  • Dan Killeen
Dan Killeen Jul 30, 2021 • 4 min read
Devlog #3: Implementing a Disintegration Effect with the Unity HDRP

Devlog #3: Implementing a Disintegration Effect with the Unity HDRP

In this post, I discuss how I implemented a mesh disintegration effect for my game, Doors & Corners. The effect was built using Unity 2020 and the High-Definition Render Pipeline (HDRP).

  • Dan Killeen
Dan Killeen Jun 28, 2021 • 10 min read
Devlog #2: Light Culling for Procedurally Generated Scenes in Unity

Devlog #2: Light Culling for Procedurally Generated Scenes in Unity

In this post, I discuss how I implemented a custom real-time light culling system in Unity for my game, Doors & Corners. Spoiler: I wrote a custom light culling system.

  • Dan Killeen
Dan Killeen Jun 18, 2021 • 5 min read
Devlog #1: Annoucing Doors & Corners

Devlog #1: Annoucing Doors & Corners

Gameplay footage from Alpha.10 buildWhat is Doors & Corners? Doors & Corners is a minimalist, roguelike third-person shooter built around the concept of short, intense playthroughs. The premise is simple, you're trying to escape from an underground facility by ascending through a series of procedurally generated levels

  • Dan Killeen
Dan Killeen Jun 12, 2021 • 2 min read
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